Metroid Prime 4: Beyond

Verdict

8.9/10

Strongly Recommended

Genres

Pros / Cons

Platforms

Verdict

8.9/10

Strongly Recommended

What I'd pay

$99.99 / $59.99

Genres

Pros / Cons

Platforms

As someone who didn't truly jump into the bounty hunter's boots until playing Metroid Dread in 2023, I consider myself a relatively new fan. That late discovery catapulted me backward through the series, making me fall in love with classics like Zero Mission, Fusion, and the original Prime games. Coming into Metroid Prime 4: Beyond, I was ready to see how a modern take would handle the legacy. After such a long wait, the visual presentation absolutely meets expectations, delivering a gorgeous world. However, while it has something for everyone, its structural changes might leave hardcore metroidvania purists feeling a bit alienated.

might leave hardcore metroidvania purists feeling a bit alienated

One of the biggest departures is the pacing and structure. I have never been a massive fan of the heavy backtracking that defines the genre, so the more linear approach in Beyond actually sits very well with me. It keeps the momentum moving forward, bolstered by what is easily the best combat in the Prime series. The new Shot mechanics make a huge difference, turning the core gameplay loop into an incredibly smooth and enjoyable experience. This shines brightest during the boss encounters, which are all very well-designed.

It keeps the momentum moving forward

Exploration is a bit of a mixed bag, though there are certainly high points. The Ice Belt is a fantastic zone that perfectly captures that classic, atmospheric Prime feeling. On the other hand, the Sol Valley hub is a bit more divisive. From an aesthetic standpoint, I really like it. Driving the Vi-O-La bike across the desert offers a lonely sense of peace when you are left to your own devices. The bike itself is cool and super fun to drive with a seamless mounting animation, but it feels woefully underutilized. The valley lacks the interesting level design needed to really make the vehicle shine. And yes, the green crystal grind at the end of the game is tedious, but since every Prime game has a similar late-game fetch quest, it is hard to hold that solely against Beyond.

the desert offers a lonely sense of peace

The atmosphere also takes a hit due to the inclusion of talkative companions. Traditionally, Metroid relishes in isolation, so having characters like MacKenzie constantly checking in with Samus over the radio every time you cross the desert can get grating. That said, I do think the companions serve a neat narrative purpose: they elevate Samus's legendary status. They are constantly in awe of her and want to protect her, which is a fun dynamic. The main issue is that with everyone talking directly to her, Samus's silent stoicism starts to feel a bit awkward. We know she can speak from games like Dread and Fusion, so even just a line or two in response would have maintained her cool factor while making the conversations feel less one-sided.

The atmosphere also takes a hit due to the inclusion of talkative companions

Unfortunately, the narrative stumbles hardest right at the finish line. The ending relies on a choice that feels entirely out of character for Samus: . During my playthrough, I stubbornly , hoping to trigger an alternate ending where she . Instead, the game punished me with a game over, forcing me to replay the entire final boss fight just to . It was an incredibly frustrating way to cap off an otherwise stellar adventure.

the narrative stumbles hardest right at the finish line

All of that said: I don't think I can overstate how in spite of these seemingly major issues and complaints, I can't help but find Beyond to be the most fun Prime game to play. The movement, combat, and bike are snappy and fluid; the graphics and art are incredible, the music is amazing, and the exploration that is present is satisfying, even if it isn't as intricate as previous entries. There's also a slightly less tangible element that I love about the game, and that is Samus' cool factor. A large part of why I fell in love with Dread was how cool Samus carried herself in the face of terrible threats, not with bombast, but indifference. She's a cold, hard professional that is confident in her skill and abilities to get the job done, and that alone makes her more attractive than the Zero Suit treatment she received in Zero Mission and Other M.

I can't help but find Beyond to be the most fun Prime game to play

Despite its narrative missteps and linear hand-holding, Metroid Prime 4: Beyond is a fantastic game. It plays beautifully, looks incredible, and offers some of the best combat and boss fights in the series, second only to Dread. It might not scratch the itch for players looking to get hopelessly lost in a labyrinth of backtracking, but for both newcomers and seasoned fans willing to accept a more directed journey, it is a ride well worth taking.

Metroid Prime 4: Beyond is a fantastic game

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PublishedMay 5, 2026Last EditedMay 14, 2026

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